An app is not finished at launch. Phones update every year, store rules change without asking, and your users are not all on the latest device with perfect network. We build apps that work in real conditions, get approved on the stores, and stay updatable long after handover.
New Delhi, India | 50+ projects delivered | 10+ industries served
The app was delivered, approved and installed. Then Android released a new version and nobody was responsible for updating the code. The Play Store account was created using the previous developer's email, so the company cannot publish an update to its own app. Crash reports pile up with nobody reading them.
Meanwhile the field team stopped using it, because the app assumes a working internet connection they often do not have, and the paper register quietly came back. Adoption gets blamed, when the real issue was that nobody planned for the app to keep living after launch day.
From a field team app that replaces paperwork to a customer app that carries your brand.
Custom apps for both platforms built from a single codebase where it makes sense, so you are not paying twice for the same features.
Explore app developmentDelivery proof, site inspections, attendance, order booking and service reports, all working offline and syncing when the network returns.
Explore admin panelsShopping apps with catalogue, cart, secure checkout, order tracking, returns and push notifications that bring customers back.
Explore eCommerceCourse access, live class links, tests, progress and certificates on mobile, connected to the same platform your web students use.
Explore LMS developmentExtending an existing website to mobile using the same data and logic, so the app and the site never end up showing different information.
Explore web developmentTaking over apps built by someone else, recovering store accounts, updating outdated code and getting you back to being able to publish.
Explore ongoing supportIncluding the store submission work most quotes leave out.
| Included | What it means for you |
|---|---|
| Feature planning | What goes into version one and what waits, decided against real user value |
| App design | Every screen designed including loading, empty, error and offline states |
| Android and iOS build | Both platforms delivered and tested, not one promised and the other quoted later |
| Backend and API | Server, database and APIs powering the app, plus an admin panel to manage it |
| Offline support | Data saved on the device and synced when connectivity returns, where needed |
| Push notifications | Setup with segments, scheduling and deep links into the right screen |
| Device testing | Real phones across screen sizes, Android versions and slow networks |
| Store submission | Listing content, screenshots, privacy declarations and handling reviewer queries |
| Crash reporting | Live error tracking so issues are found before users start uninstalling |
| Analytics | Installs, signups, drop-off points and feature usage tracked from day one |
| Handover | Source code, store accounts, signing keys and documentation transferred to you |
Play Store and App Store accounts are registered in your company name and the signing keys are handed to you. You keep the ability to publish updates whoever you work with next.
Six stages including the store approval work, which is where most timelines slip.
Who uses the app, where they use it, what phones they carry and which features matter for launch.
You get: feature list for version one and platform adviceAll screens designed and approved, including what the user sees with no data and no network.
You get: approved designs and clickable prototypeData storage on the device, sync rules, API contracts, notifications and analytics events are defined.
You get: technical plan and event tracking listApp and backend built together, with test builds sent to you from the first sprint so you can use it early.
You get: installable test builds every two weeksTested on real phones, slow networks, low battery and low storage, plus a trial with actual users.
You get: device test report and user trial feedbackListings, screenshots, privacy forms and submission to both stores, with us handling reviewer questions.
You get: live apps, store access and full handoverFor most business apps, a single shared codebase delivers Android and iOS at a much lower cost with no meaningful difference for the user. Native development is worth the extra spend only when the app depends heavily on device hardware or heavy graphics, and we will tell you clearly which case you are in.
The backend and connections behind the app are covered under API development and integration.
Not every business that wants an app actually needs one. Here is the honest view.
| Consideration | Cross-platform app | Native app | Mobile website or PWA |
|---|---|---|---|
| Cost for both platforms | Moderate, one codebase | Highest, two codebases | Lowest |
| Works offline | Yes | Yes | Limited |
| Push notifications | Yes on both | Yes on both | Limited on iPhone |
| Appears in app stores | Yes | Yes | No |
| Heavy graphics or hardware use | Fine for most apps | Best | Weakest |
| Publishing an update | Store review each time | Store review each time | Instant |
| Yearly upkeep | One codebase to maintain | Two codebases to maintain | Lowest |
| Best suited to | Most business and customer apps | Camera, sensor or graphics heavy products | Occasional use where an install is unlikely |
If your users would visit once a month, a fast mobile website will serve you better than an app nobody keeps installed. We would rather say that upfront than build something that gets deleted.
What matters most is usually where the app is used, not which industry it belongs to.
Proof of delivery, route tracking and offline scanning
Shopping, loyalty programmes and order tracking
Appointments, reports and medicine reminders
Course access, live classes, tests and results
Inspections, safety checks and dealer ordering
Listings, site visit capture and lead follow-up
Bookings, technician scheduling and job reports
First versions built to test the idea with real users
We test on the phones your users actually carry, not on the newest device on the desk. Most app complaints in India come down to weak network, low storage and older Android versions, and those are all things you can design for if you bother to look.
What businesses ask before commissioning an app.
Cost depends on the number of screens, whether it needs to work offline, how many external systems it connects to, whether payments are involved, and whether you need both platforms. A focused single-purpose app costs considerably less than a shopping app with payments and order tracking. We give a fixed written quote once the version one feature list is agreed.
A well-defined first version usually takes twelve to sixteen weeks including store approval. Apps with offline working, payments and multiple integrations generally take eighteen to twenty-six weeks. Store review adds a few days, though a first submission is often examined more closely than later updates.
In India, Android usually carries most of the audience, so Android first is a reasonable way to launch sooner on a tighter budget. That said, with a shared codebase the extra cost of adding iOS is much smaller than building it separately later, so building both together is often better value.
If your users need that, yes. Data is stored on the device, actions are queued, and everything syncs once the network returns. This has to be decided at the start because it shapes how the app stores and merges data. Retrofitting offline support later usually means rebuilding a large part of the app.
You do. We create them in your company name and hand over the signing keys, so you can always publish updates regardless of who develops the app in future. If your existing app is stuck under a previous developer's account, we help you recover or transfer it.
We handle it. Most rejections come from missing privacy declarations, unclear permission explanations, no account deletion option or insufficient demo access for reviewers, and we prepare all of that during development to avoid them. If a rejection does happen, we respond and resubmit, usually within a couple of working days.
Android and iOS release major updates annually and often stop supporting older code. Store policies change, security patches are needed and crash reports need attention. Budgeting roughly fifteen to twenty percent of the build cost per year is a sensible planning assumption for an app you intend to keep running.
Yes. We review the existing code, dependencies, security and release setup, then tell you honestly whether fixing it or rebuilding gives better value. Recovering your store accounts and signing keys is the first thing we sort out, because without those nothing else can be published.
Yes. The app runs on APIs that can connect to your website, CRM, inventory or ERP so both the app and the website work from the same data instead of drifting apart over time.
Yes. We set up event tracking before launch covering installs, signups, key actions and where users drop off. Adding analytics after launch cannot tell you what happened before it, which is usually exactly the period you need to understand.
Describe who will use it, where they will use it and what problem it solves. We will recommend the platform approach, what belongs in version one, what store approval will involve and a clear cost.
If a fast mobile website serves you better than an app, we will say so.
New Delhi, India
+91 8130428118 info@developerdesk.in nikhil@developerdesk.in Support and FAQ